- Monster Hunter Generations Ultimate all monsters includes small monsters, large monsters, flagship threats, Deviants, and Elder Dragons.
- Start with key targets such as Great Maccao, Mizutsune, Astalos, Gammoth, and Glavenus.
- Check weaknesses by body part because the best element can change with hit zone and monster state.
- Prepare for G Rank with upgraded armor, sharpness support, resistance skills, and reliable healing items.
- Use capture and part-breaking goals when farming specific materials or finishing optional objectives.
Monster Hunter Generations Ultimate All Monsters: Roster Guide
Monster Hunter Generations Ultimate has one of the broadest monster rosters in the series. The game combines original Generations targets, returning favorites, flagship monsters, Deviant species, and powerful Elder Dragons across Village, Hunters Hub, High Rank, and G Rank content.
A useful monster guide should do more than list names. It should help you identify when a monster appears, what makes the hunt dangerous, which body parts deserve attention, and what preparation improves your odds. The categories below provide a practical way to navigate the roster.
Early Hunts
Great Maccao, Velocidrome, Yian Kut-Ku, and Arzuros teach tracking, healing, sharpening, and basic part targeting.
Flagship Targets
Mizutsune, Astalos, Gammoth, and Glavenus introduce signature mechanics and more demanding attack patterns.
Returning Threats
Rathalos, Rathian, Nargacuga, Zinogre, Brachydios, and Rajang reward matchup knowledge and disciplined positioning.
Endgame Hunts
Deviants, Elder Dragons, Valstrax, and Advanced quests require focused builds, stronger weapons, and careful preparation.
| Monster group | Typical role | What to learn |
|---|---|---|
| Small monsters | Gathering and minor combat | Area knowledge, materials, and resource routes |
| Large monsters | Main hunt targets | Hit zones, tells, enraged states, and rewards |
| Flagship monsters | Progression milestones | Unique mechanics and higher-pressure openings |
| Deviants | Specialized challenge hunts | Variant movesets, quest scaling, and rare materials |
| Elder Dragons | Late-game encounters | Siege preparation, elemental planning, and stamina management |
Use the quest rank and monster category together. A familiar monster in G Rank can behave more aggressively and punish mistakes that were safe in Low Rank.
Progression Order for Major Monsters
The fastest way to learn the roster is to follow the game’s natural progression instead of farming every monster immediately. Village quests are a useful introduction to attack patterns, while Hunters Hub quests gradually expand the difficulty and material requirements.
Some optional monsters are worth hunting early because they unlock useful weapons or armor skills. Others are better postponed until your equipment can handle stronger attacks and longer quests.
Learn the Early Roster
Begin with Great Maccao, Velocidrome, Yian Kut-Ku, Arzuros, and similar Low Rank targets. Practice locating monsters, using the supply box, sharpening, eating before quests, and recognizing safe recovery windows.
Prepare for Flagship Hunts
Before fighting Mizutsune, Astalos, Gammoth, or Glavenus, upgrade your main weapon and replace starter armor if its defense has fallen behind. Bring items that answer the monster’s blights or movement hazards.
Build Around Matchups
In High Rank, start creating equipment sets for specific goals. Keep separate options for fast monsters, armored targets, aerial threats, and hunts where elemental damage is especially useful.
Enter G Rank Carefully
G Rank is a major equipment check. Upgrade armor quickly, select a weapon with a reliable sharpness profile, and avoid bringing an untested set into difficult multi-monster or Advanced quests.
Farm Deviants and Elder Dragons
After establishing a dependable G Rank loadout, begin specialized hunts for Deviant materials, Elder Dragon equipment, rare tickets, and endgame weapon branches.
| Progression stage | Representative monsters | Main preparation |
|---|---|---|
| Village Low Rank | Great Maccao, Arzuros, Yian Kut-Ku | Basic healing, weapon familiarity, simple armor |
| Village High Rank | Rathian, Rathalos, Nargacuga, Zinogre | Upgraded armor, stronger sharpness, targeted items |
| Hunters Hub High Rank | Brachydios, Rajang, Shogun Ceanataur | Matchup skills, traps, blight resistance |
| G Rank | Valstrax, Elder Dragons, Deviants | G Rank armor, optimized skills, part-breaking goals |
Do not judge a monster only by its Low Rank version. High Rank and G Rank variants can use faster attacks, larger hitboxes, stronger status effects, and more punishing follow-ups.
Monster Weaknesses and Hunt Planning
Elemental weaknesses are useful, but they are only one part of a successful hunt. A weapon with slightly lower listed attack can perform well when it consistently reaches a vulnerable body part. Conversely, bringing the correct element is less helpful if positioning prevents reliable hits.
Prioritize the head, wings, tail, claws, or chest according to the monster’s current state and your weapon’s reach. Cutting weapons can create extra rewards through severed tails, while blunt weapons are valuable for head damage and stunning opportunities.
| Monster | Useful elements | Priority areas | Main danger |
|---|---|---|---|
| Great Maccao | Thunder, Ice | Head, tail pouch | Tail balance attacks |
| Mizutsune | Thunder, Fire | Head, neck, back | Bubbleblight and sliding charges |
| Astalos | Ice, Fire | Head, wings, tail | Charged electric body parts |
| Gammoth | Fire | Trunk, hind legs, head | Stomps and packed snow |
| Glavenus | Water, Ice | Head, throat, heated tail | Long tail sweeps |
| Rathalos | Dragon, Thunder | Head, wings, tail | Aerial attacks and poison |
| Nargacuga | Thunder, Fire | Head, tail tip, wings | Rapid pounces and tail spikes |
| Rajang | Ice | Head, tail during rage | Fast counters and beam attacks |
| Valstrax | Fire, Thunder | Head, chest, wing-arms | Rocket-assisted dives |
Monster Hunt Preparation:
- Choose an element or raw-damage weapon suited to the target
- Bring healing items, Whetstones, and stamina-restoring food
- Pack cleansing items for poison, bubbles, blast, or other blights
- Check whether the quest rewards capture, carving, or specific part breaks
- Eat before the hunt and save the finished loadout as an equipment set
Cutting Weapons
Prioritize tails, legs, and other severable parts. Long reach and consistent sharpness make positioning especially important.
Blunt Weapons
Focus on the head when safe. Hammer and Hunting Horn can create knockouts while contributing strong impact damage.
Ranged Weapons
Respect gunner defense and ammunition costs. Target effective hit zones and maintain a distance that still supports accurate attacks.
If you need a specific material, decide the reward condition before starting. Capturing, severing a tail, breaking a horn, or completing a sub-target can change your farming efficiency.
Deviants, Elder Dragons, and Advanced Targets
The most demanding entries in the roster are not simply stronger versions of ordinary monsters. Deviants often add unusual attacks, altered movement patterns, and specialized quest structures. Elder Dragons introduce different rules for preparation, damage windows, and equipment selection.
Treat these hunts as separate matchups. A build that works well against a fast wyvern may be uncomfortable against a large Elder Dragon, while a defensive set may be useful for learning a Deviant but slower for material farming.
| Target type | Examples | Recommended approach |
|---|---|---|
| Deviants | Dreadqueen Rathian, Hellblade Glavenus, Boltreaver Astalos | Learn the variant’s signature attack before optimizing damage |
| Elder Dragons | Kushala Daora, Teostra, Chameleos, Nakarkos | Prepare for aura effects, wind, heat, poison, or unusual hit zones |
| Fated Four | Mizutsune, Astalos, Gammoth, Glavenus | Build elemental options and practice their defining mechanics |
| Rare endgame targets | Valstrax and Advanced variants | Use G Rank armor, strong defense, and carefully selected Hunter Arts |
| Multi-monster quests | Paired or chained large-monster hunts | Carry Dung Bombs, traps, Farcasters, and extra healing |
A practical endgame loadout usually includes:
- A weapon with a clear upgrade path and suitable sharpness or ammunition.
- Armor with several active skills rather than defense alone.
- A talisman and decorations that complete the intended skill thresholds.
- Resistance or utility options for the target’s most disruptive status effects.
- Hunter Arts that provide either reliable burst damage or an emergency option.
Deviant and Elder Dragon quests reward pattern recognition more than rushed aggression. Spend the first attempts learning tells, safe zones, and recovery animations before judging a weapon or build.
All Monsters Checklist and FAQ
Use this checklist to turn the roster into a manageable progression plan. You do not need to forge equipment from every monster. Focus on targets that support your weapon tree, unlock useful skills, or provide materials needed for a planned build.
Roster Completion Goals:
- Clear the major Village and Hunters Hub monster milestones
- Record weaknesses and breakable parts for monsters you farm often
- Craft at least one reliable weapon for your preferred playstyle
- Upgrade armor before entering each major rank transition
- Complete selected Deviant and Elder Dragon hunts after preparing specialized sets
| Goal | Recommended action | Why it matters |
|---|---|---|
| Learn a new matchup | Hunt in Village or Low Rank first | Safer practice with familiar quest pacing |
| Farm a weapon tree | Track required monster parts | Prevents wasted hunts and materials |
| Improve clear times | Target effective hit zones | More consistent damage than random attacks |
| Complete part rewards | Bring the correct weapon type | Cutting and blunt damage serve different goals |
| Prepare for G Rank | Replace outdated armor quickly | Stronger defense and skills reduce mistakes |
Q: How many monsters are in Monster Hunter Generations Ultimate?
The roster spans small monsters, large monsters, returning species, flagship monsters, Deviants, and Elder Dragons. Because the game includes multiple monster categories and variants, a practical guide is more useful than treating the roster as one undifferentiated number.
Q: Which monsters should beginners fight first?
Great Maccao, Arzuros, Yian Kut-Ku, and other early Village targets are good starting points. They teach tracking, healing, sharpening, basic hit zones, and attack timing before the more complex flagship hunts.
Q: What is the best way to exploit monster weaknesses?
Match your weapon to the target's useful element when practical, then focus on effective body parts. Positioning and consistent hits often matter as much as the element listed in a weakness chart.
Q: Should I hunt every monster before progressing?
No. Complete marked Key Quests, upgrade your main weapon and armor, and hunt optional monsters when their materials support a specific build. Deviants and Elder Dragons can be saved for specialized endgame preparation.
Keep notes for monsters that repeatedly defeat you. Record the attack that caused the cart, the item that would have helped, and the body part you were targeting. That simple review turns the large MHGU roster into a clear learning route.